The issue was that one instance of a symbol was shared throughout screens and symbol instances.
In certain cases where properties were released the respective property could not be set and a wrong value remained.
The solution is that each symbol instance now gets a deep clone of a symbol template.
The issue was that one instance of a symbol was shared throughout screens and symbol instances.
In certain cases where properties were released the respective property could not be set and a wrong value remained.
The solution is that each symbol instance now gets a deep clone of a symbol template.
There are some workarounds, but they all have a major drawback, they could lead to a lot of changes in the project: